RED IS THE NEW BLACK

Avatarrandom rantings and rabid retorts of a socially-retarded, decidedly high-strung, renewed romantic

you are



Dearest Froyo Hagens,

You are. 
The fire that ignited warmth into my frigid existence, whose saccharine kisses caressed and calmed the delirious tundra of my pain and angst. The flame that altered the effigy of haunting histories into a bonfire of comfort, homely and welcoming. A sanctum in the thickness of the black forest, that beaming beacon to my raft's berthing shore. 
Invigorating. 

quotidian quote XV - for gamers

More important – and this speaks to the central problem with Double Dragon – are the issues of surface versus structure, and inclusion versus exclusion. Double Dragon is the first major step down the road to a high-gloss realism that makes a shift from what Marshall McLuhan would call a coolmedium to a hotone: Any hot medium allows of less participation than a cool one... the hot form excludes, and the cool one includes.+ Strip away this realism and the game boils down to beating the hell out of people, a fair-enough fantasy pastime...

9 after 28

Limits are possibilities. - Patton
How do you assess a year? How do you measure passed days, from disparate moments and detached memories strung precociously across the thread of one's consciousness; a life, an existence, into empirical and detrimental morsels measurable, thus lending more readily to valuation and assessment? Do you define parameters by which these moments could be billeted against, like some vague yardstick edgeless and non-graduated? Or do you attempt to distill sense from the intangible, a critical assay purely subjective and maudlin?